P+ - Meta Knight - Subaction - SwingDash_3
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
                39 |
                40 |
                41 |
                42 |
                43 |
                44 |
                45 |
                46 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 4-8 | 
                
                    | Hitbox set 0 hits: | 4 | 
                
                    | Subaction Index: | 0x139 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-8
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 3 | 13 | 50 | 90 | 361 | Normal | Punch | 7 | 7 |            | 
                
             
            Scripts
            Main
            - AsyncWait(3.0)
- Subroutine(External: gameAnimCmd_StarRodSwingDashCommon3)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 9, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(8.0)
- DeleteAllHitBoxes
GFX
            
SFX
            
Other
            - ModelChanger { reference: 1, switch_index: 2, bone_group_index: 1 }
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }
- AsyncWait(3.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(36.0)
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }